You are the keeper. Clear the floor.
Every violet figure is an enemy. The
jade creature is your familiar — it fights on its own, and it
remembers what you feed it. The floor is over when every enemy is down, or when
you fall.
Everything moves at once. You commit one action, every enemy commits one,
and then all of them happen in the same instant. You never get to see their
choice first.
- N · W · E · S — step one tile.
- Melee — hit an enemy standing next to you. Always free; spends no charge.
-
Fire — a staff bolt at the nearest enemy in range. Spends a charge, and it
is aimed at a tile: an enemy who steps away in that same instant dodges it.
-
Feed — hand the familiar a charge off your staff.
Feeding costs your combat action — the turn you feed, you do not attack.
The jade line at the top says what it is craving; give it that
and it is healed.
- End Turn — commit nothing, and let everyone else's turn resolve.
- ◀ ▶ — turn the camera. Free: it costs no turn.