Drag anywhere to swing the lantern. Enemies only burn inside its shadow.
WICK
You never attack. You carry one lantern.
- Spectral shapes drift toward you. Outside any shadow they are
harmless and untouchable — light alone does nothing.
- Drag anywhere to swing the lantern around you. It casts real shadows
from the two pillars — the shadows are the only thing that can hurt them.
- Pull a shape into a cast shadow and hold it there — it takes damage
every tick until it's gone.
- Clear all 3 before the wick burns down.